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-
-
- Welcome to WADGOD 2.0!
- Ultimate Control Over DOOM!
- By Chuck Agne
-
- WADGOD is a front end for id Software's DOOM game. It allows you to
- launch WAD files automatically, specifying loaded games, warping, demos
- and other features.
-
- Several things drove me to write WADGOD: the pain of unzipping all
- those great wads that are being written, reading the text file to see
- what level to go to, fooling with the DOOM command line, then deleting
- the wads, text files, etc. to keep things tidy, blah-blah-blah.
- I also wanted to keep the wads in a different directory. Okay, I'm a
- tidy freak. (Does "anal retentive" have a hyphen?)
-
- WADGOD also lets you keep your WADs in space-saving files that have
- been compressed using Phil Katz's PKZip 2.04g. You don't need to
- unzip your files before running WADGOD! The program will find WAD,
- LMP (demo) and TXT files in your zipped archive and list them. With
- the exception of net and modem play (sorry, I have no way to test),
- all DOOM command line options are supported. You need only click
- to launch.
-
- WADGOD will zip your WAD files for you, launch your favorite WAD (map)
- and game editors and you can specify a text viewer, should you choose
- not to use the one that's conveniently built-in.
-
- In fact, it's so easy to use, you don't even need documentation!
- (How's THAT for a cop-out?) But for those who insist, here's how to
- install WADGOD, and how the program works.
-
- REQUIREMENTS:
-
- I didn't worry too much about the size of WADGOD, figuring that if
- you had enough memory to run DOOM you weren't going to sweat 200K of
- either memory or disk space. There are, however, a few requirements:
-
- ANSI.SYS must be part of your CONFIG.SYS file
-
- PKZIP/PKUNZIP 2.04 must be in your PATH
-
- You must have a mouse with a mouse driver installed. (if there
- is any demand, I'll revise it to accept keyboard input but,
- to me, DOOM without a mouse is a ship without a rudder...like
- becoming BERSERK with no enemies around.)
-
- I'm also assuming that you're using a VGA monitor and hardware
- able to support up to 50 lines on the screen. WADGOD uses the
- 50 line mode but resets to 25/43 lines should you desire.
-
-
- SETUP:
-
- 1. If you want to keep your wads (except for DOOM.WAD) in a
- separate directory, first create that directory and move the
- zipped wads into it. If you have some unzipped ones, don't worry,
- WADGOD can help you zip them, just move them into the wad
- directory now. For instance, my directory setup looks like this:
- C:\FUN\DOOM\STUFF. STUFF is where all the wads are kept, all of
- DOOM (including DOOM.WAD) is in the DOOM directory. If you want to
- keep everything in your DOOM directory, that's okay, too.
-
- NOTE: DO NOT ZIP DOOM.WAD!
-
- 2. Place WG.EXE, the main executable, and WADGOD.BAT into your
- main DOOM directory.
-
- 3. Enter WADGOD.BAT (or just WADGOD) at the DOS prompt. Make
- sure you enter WADGOD and NOT WG.EXE or things will get a little
- confused.
-
- 4. You'll be told that WADGOD can't find a configuration file.
- That's okay, Just click on Utilities and then Configure on the menu
- bar and fill in the blanks. If you want to use an external text
- viewer, a saved game editor, or map editor be sure to include
- their full path if they aren't in the DOOM directory.
-
- 5. Enter all Path names WITHOUT a trailing "\".
-
- 6. Be sure to save your configuration right away.
-
- UPDATING FROM VERSION 1.0 TO 2.0
-
- Just replace your existing wg.exe with the new one. Enter WADGOD
- and go to the Configuration screen.
-
- There is an additional selection: AutoWarp. Set this as desired.
- See below for explanation.
-
- RUNNING WADGOD:
-
- Everything is pretty self-explanatory once you get started. The
- interface is point-and-shoot (just like DOOM). No help is included
- due primarily to my getting too tired to continue. You'll notice that
- when you select a file for unzipping it puts the WAD, LMP, and text
- files in the proper places. Just play around for a while, you'll
- figure it out, no sweat. Select the things you want with the mouse
- by double-clicking, click on LAUNCH and have at it.
-
- Also, WADGOD consists of several files:
-
- FILE_ID.DIZ brief description
- WADGOD.BAT gets things started
- WG.EXE main program
- WADGOD.TXT this file
- WADGOD2.BAT finishes off the program
- WADGOD.CFG the configuration file
-
- The last two files are created when you first run WADGOD. Don't delete them,
- especially WADGOD.CFG.
-
- Once in WADGOD, there will be a window listing all the ZIP files in the
- directory. UnZipped wads won't appear, so if you need to, select
- Utilities/Zip Files from the menu and zip up the wads. I find it most
- convenient to just keep everything in the zipped form the wad is
- distributed in.
-
- Caution: There are some wads in distribution that require other related
- wads to be present in the DOOM directory but not actually named in the
- command line that you (or WADGOD) start DOOM with. "ALIEN" is a good
- example of this. At present, what WADGOD unzips, it tries to load. Those
- few wads of this type will need to have the resident (but non-loaded) wad
- present in its unzipped state - sorry, but it ain't no big deal. The only
- one I know of that requires this kind of thing is ALIEN. (If encouraged,
- I believe WADGOD could be modified. Lemme know what you think.)
-
- NEW IN VERSION 2:
-
- Game Editor: Pretty straightforward. Turns out that DOOM accepts higher
- values for most stuff than id lets you have. For the totally exasperated,
- there is a Go Crazy button which gives you lots of everything (except
- invisibility... Don't worry, though, with all that firepower, health,
- armor, etc., you'll WANT those suckers to see you!)
-
- AutoWarp: When activated, automatically determines the Episode/Mission of
- the chosen wad and sets you up to warp there. One note, however. AutoWarp
- looks for the wad's Episode/Mission info but some wads, like those
- dealing strictly dealing with sound, etc. (i.e., non-level wads) don't
- have such info. At least as for as I know. With AutoWarp activated, such
- wads will cause WADGOD to report an error. No harm done, though, just
- tell it to continue and all will be well.
-
- Multi-Launch: You can now launch with several wads selected.
-
- Level Editor: Edit the Episode/Mission of a wad. Handy if you're fond
- of Multi-Launch.
-
- OTHER STUFF:
-
- I've tried to include most things I thought would be useful but would
- welcome any comments concerning problems/improvements (heck, even
- praise).
-
- As soon as id gets out a stable release above 1.2, I'll revise WADGOD to
- take advantage of any new features. In the meantime, keep those cards and
- letters coming.
-
- Mail can be addressed to:
-
- Internet: chucka@kaiwan.com
- Compuserve: 73006,1610
- AOL: chucka
-
- I tend to be on the 'net more than the other two. Responses to mail
- sent via AOL may take a while 'cause I have a heck of a time getting
- on.
-
- Special thanks to Dwight Silverman for his incessant prodding, clever
- ideas, selfless testing, the name and all the hype in the introduction.
- He'd be a good person to contact if you have trouble getting my attention.
- He can be reached thusly:
- dwights@NeoSoft.COM
-
- Oh yeah, like most defendants in high profile Los Angeles court cases
- (Rodney King, the cops, the guys who trashed Reginald Denny,the Menendez
- bros., etc.), I am not responsible for anything that I do - that includes
- anything that happens as a result of using this program.
-
- THIS IS FREEWARE. Please feel free to distribute it, but only in it's
- original Zipped state and with all/only the files noted above.
-
-
-
- DOOM is a trademark of id Software.
- PKZIP is a trademark of PKWARE, Inc.
- WADGOD: Copyright 1994 by Chuck Agne - the name, the code, etc. is mine.
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